It’s a flashy combat style that is the polar opposite of the Way of Shadow and Way of the Open Hand. Dungeon Delver: You don’t normally get either requisite skills. the DM asked me what I was planning to do and I told him I wanted to steal the sword. Limited Magic. Perhaps most prominently, they have wings in place of arms. Most things in the room did not really cstch his eye. A: Up to 60 feet the aarakocra can see in the dark. Clench of the North: Paralysis allows your allies to beat an enemy down more easily. The Ultimate Guide to the Monk 5E Class In D&D What's the best build for a monk in 5e? Grappler: If you’re focusing on strength (which Monks typically don’t) this could be quite useful. “Okay the bolt pierces the glass dome but it is still up. All exciting stuff.Mechanically, Aarakocra are frustratingly bland. Rush of the Gale Spirits: Situational, and much less potent than the other options at this level. : You get it for free, and it’s mostly for show. What are the best monk feats? he would steal it. Unarmored Movement: Monks don’t have a lot of options for ranged combat, so the extra movement is important for ensuring you always have targets available. Aasimar VGtM: Aasimar has nothing to offer Monks. Entertainer: Not the best option, but the Acrobatics and tools could come in handy. If you don’t, this grants you a distinct advantage. Aarakocra Monk Miniature (WKEYMEQEE) by shapiromd9 on Shapeways. Carry some darts in case you’re out of range and need to flick a few points of damage at a foe. No armor. Way of the Brush: The tool proficiencies offered are inconsequential, and almost never become relevant. What are Aarakocra? Tiefling: The base Tiefling package isn’t very exciting, and most of the subraces are weak as well.eval(ez_write_tag([[300,250],'gameoutonline_com-large-mobile-banner-2','ezslot_7',133,'0','0'])); Standard: Fire resistance and Darkvision are great, but the ability score increases aren’t stellar. Short rest reliance. Aarakocra - Dive Attack. Flames of the Phoenix: Good long-range damage on a classic spell. Martial Arts: This is why you play a Monk. Wholeness of Body: A pool of hit points you can restore to yourself. :) I think (not 100% sure) that your unarmored movement speed increases an Aarakocra's fly speed too, so that's something to check on and/or keep in mind. If the aarakocra i s flying and dives at le as t 30 fe et s traight toward a target an d then hit s it with a melee attack, the a tt ack d ea l s an ex tra 3 (1d6) dam age t o th e target. You gain more martial arts abilities than any other subclass and will be able to beat up anyone who is foolish enough to challenge you in single combat. Submit your own item and vote up for the best submission, Upvote or downvote to decide the best list item. Magic Initiate: You don’t want to waste your action on a spell when you would forfeit your many attacks. Deflect Missiles: This only works against ranged weapon attacks. Dual Wielder: You basically get this for free when attacking with your martial arts. You won't focus on armor at all as a monk - most of your main abilities only apply when you're unarmored. 4. Note, they are not Adventurer’s League legal. To the aarakocra, descending to the ground is only done as a necessary evil. Shadow Arts: The ability to use your Ki to cast spells is difficult to justify at low levels, when you only get one per short rest, but as you level up you’ll be able to drop a bunch of spells and still fuel your Flurry of Blows. Half-Orc: Poor choice for Monks.eval(ez_write_tag([[250,250],'gameoutonline_com-leader-3','ezslot_11',132,'0','0'])); Halfling: Luck compliments your many attacks rather well. This ensures you have a fair chance against any effect that seeks to harm you. Constitution: Constitution is important since you only have 1d8 hit dice. 4 Q: How old are aarakocra? Skilled: Monks don’t do skills well, but if you feel like you’re lacking this is your best bet. Shape of the Flowing River: It only functions on water, so this will rarely come in handy compared to the other options. Stunning Strike: You can use this any number of times in a round, so with flurry of blows you have up to four chances. Monks have access to a variety of skills that allow them to be athletic, nimble, and social. Maxing it should be high on your list.eval(ez_write_tag([[336,280],'gameoutonline_com-box-4','ezslot_1',126,'0','0'])); Charisma: None of your skills rely on Charisma. A: The aarakocra look like differently for male and females, like for Males are brightly colored, with feathers of red, orange, or yellow. Scourge: Nothing for Monks. So Kirrik went inside and played as if he was a dumb eagle-man creature and just casually walked up to the magic sword. On a surface level, the Monk has the opportunity to utilize the Dragonborn’s innate abilities quite effectively. Aarakocra did a lot of things first. A boost to dexterity and wisdom is nice. Ki: The Monk’s Ki reserve scales with level and is used to fuel a variety of useful abilities. Jack of all Trades gives you a little more use out of your otherwise useless skills. Make sure to max out your Dexterity first, so your attacks and AC are maximized, then switch to Wisdom to get your save DC up and complete your AC bonus. They use their hands normally when on the ground, but the… Evasion: With Dexterity as one of your main stats, you’re going to take little to no damage from effects that require Dexterity saves. Aarakocra live in tribes high in the sky, and make their homes mostly in tall tree tops on high mountain peaks. They get ability score increases, flight, and talons. Mage Slayer: A few options that make it easier for you to put the squeeze on enemy spellcasters. Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Monk class character build. Enter minimum price ... Aarakocra Monk SinisterMinis. Fangs of the Fire Snake: Allows you to attack at reach, and tack on additional elemental damage, circumventing damage resistance for enemies who would otherwise stonewall your nonmagical fists before you gain access to your magic attacks. The primary change is that Invoke Xuen, the White Tiger replaces Touch of Death as a secondary DPS cooldown in addition to Storm, Earth, and Fire. Mercenary VeteranSCAG: Not great for Monk. From shop SinisterMinis. Most aarakocra are good and rarely choose sides when it comes to law and chaos. Add in Thieves’ Tools and suddenly you’re a budget Rogue. “UP” I said. A Monastic Tradition that allows you to effectively tank enemies, the Way of the Long Death sees you become a death-worshipping bodhisattva. If you can achieve that, you’ll have 20 AC, which matches a fully armored character wielding a shield. Purity of Body: Disease and poison can really ruin your day. Deft Strike: Only useful if you are having a hard time connecting on an attack and need to tack on extra damage when you do. GoliathVGtM/EEPC: Entirely Strength-based. This is an easy choice for you. AquaticSACG: Only worthwhile in an aquatic campaign. Gong of the Summit: You don’t want to destroy enemy gear, you want to loot the body. It led him to a heavily guarded museum with a glass dome on top of it. PHB Players Handbook This Monastic Tradition turns the Monk into a Rogue. Your email address will not be published. Slow Fall: This will save your life and can be used to dramatic effect quite frequently. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic. Acolyte: Thematically appropriate, but functionally less than helpful. Tongue of the Sun and Moon: This isn’t very important if you have a Bard or Wizard who can speak may languages or have access to Tongues. Monks don’t get a whole lot of magic. Perception: An important all-around skill. Searing Sunburst: A less-powerful fireball that deals a lesser resisted damage type. Also, once you are high enough level that your enemies have multiattack you can only stop one projectile per round using your reaction. Ki-Empowered Strikes: This is especially important since you aren’t proficient with many weapons. Cloak of Shadows: Combined with your Shadow Step, you can snatch-and-grab and you don’t even have to flee after. Knight of the OrderSCAG: Not great for Monk. Kirrik took the sword and initiative was rolled. Being able to hit for magic damage with your kensei weapons allows you to overcome both non-magical damage resistance, and also damage type resistance. They start out weaker than every other class, but slowly grow into a consistent and reliable source of damage coupled with tons of support abilities and skills to help the party in a pinch. Elf: The ability bonuses granted by the Elf race are strong, and proficiency in perception aids in combat awareness. he would eat it. Learn more before you buy, or discover other cool products in Tabletop & Wargaming. Access to the Elven Accuracy feat from Xanathar’s Guide to Everything goes a long way with your considerable number of attacks. The Drunken Master is a chaotic, whirling force of fists and fury. now it’s your turn” I said I wanted to crash through the window. KalashtarERLW: The Wisdom increase is nice, but the rest of the abilities are sub-par for Monks. Aarakocra are natives of the elemental plane of air, where they can go for months without touching solid ground. Average Aarakocra Height: 5′. You’ll rely completely on your Dexterity for combat. TabaxiVGtM: Another great choice, with good ability score increases and supplemental abilities. Your Ki points are better served granting you more attacks. Standing upright, Aarakocra may reach 7 feet tall. Aarakocra are medium humanoids that resemble, large, bipedal birds. The guards tried to shoo him away. Faction AgentSCAG: A versatile choice, good for most classes. Crossbow Expert: Monks aren’t proficient with crossbows. Disciple of the Elements: The ability to cast spells off your Ki is powerful, considering they recharge after a short rest, thus granting you spellcasting akin to the Warlock. Table of Contents. Criminal: Another great choice for the Rogue-analog Monk looking to pick up some sneaky skills. Dragonborn: Nothing for Monks.eval(ez_write_tag([[250,250],'gameoutonline_com-large-leaderboard-2','ezslot_8',128,'0','0'])); Dwarf: The Constitution boost provided gives Monks some much-needed resilience. Hungry and see a goat in a pasture? If you go in you will die” to which I responded that I wanted to try. Fury of the Small is a nice addition to your already prolific attack suite. Swiftstride: At least this one grants a Dexterity increase. The Monk’s speed increases apply to all movement modes. Fist of Unbroken Air: A ranged attack with knockback and knockdown, which basically grants you a free disengage. If you go this route, you will gain access to abilities that grant you crowd-control magic, flight, and ways to damage enemies who are resistant to weapon damage. It’s a save for half ability, so it’s guaranteed damage. Conclusion – Aarakocra 5E Guide The Aarakocra is an extremely powerful race with the ability to fly, but that doesn’t make it perfect. Aarako… This is less useful than the Paladin’s Lay on Hands, but it will extend your durability between encounters. Otherwise, Kensei has a lot of choices, and Elves come into the class with more options than most. DrowSCAG: Full Drow is better suited for you if you want the spellcasting. DuergarSCAG: Nothing additional for Monks. The Sun Soul lets you go full Dragon Ball Z, charging up and firing blasts of energy at your opponents. Aarakocra reach maturity by age 3. In this setting Aarakocra are very almodt extinct in general and except for Kirrik and 1 other aarakocra there were none on the primaterial plane. Turn your nat 1’s into opportunities. And a Dexterity increase to boot! Magic Kensei Weapons: Normally you rely on your fists to do the talking. Quivering Palm: Ah, the silent killer. Gnome: Gnomes don’t have any traits that benefit Monks. However, the skeletal structure of the aarakocra makes them far more prone to broken bones than other humanoid races. Orange = Average option, useful in specific circumstances It grants a handful of flexible proficiencies, and a ton of flavorful abilities that will allow you to fight like a Monk or a Fighter. AasimarVGtM: Aasimar has nothing to offer Monks. Opportunist: Not depending on enemies leaving your threatened area to use your reaction to attack them is a great source of additional damage, bringing your total number of attacks each turn up to five. - Flyby. TortleXGE/TP: Quite an interesting choice, as you’ll prefer the Tortle’s armor over the Monk’s unarmored defense at low levels. Observant: With your Wisdom you can pass a perception check. Diamond Soul: Proficiency in all saves makes you more resistant to magical assault. Some Monastic Traditions allow them to channel their Ki into spells, but the selection is very limited. Far TravelerSCAG: A versatile choice, good for most classes. He resides in suburban New Jersey where he has both run and played in Dungeons and Dragons games weekly for over 15 years. River of Hungry Flame: Wall of Fire is a great battlefield control spell for when you want to separate enemies and give them a hard choice for if they want to cross your barrier. thst said. Durable: This can go a long way, considering you’re on d8 hit dice. Orange: OK options, or useful options that only apply in rare circumstances 3. Monks do not gain any spell casting ability. Unerring Accuracy: A reroll once per turn that doesn’t cost a Ki point. GoblinVGtM: Between the ability score increases and the Nimble Escape option, you have a ton of bonus action options that would otherwise cost you a Ki point. GGtR Guildmasters’ Guide to Ravnica By 2nd level you’re as fast as a horse anyway. Hermit: Medicine and Herbalism are in your wheelhouse if you are focusing on topping out your Wisdom. LoxodonGGTR: Constitution and Wisdom ability score increases are a good combination. Elemental Attunement: You get it for free, and it’s mostly for show. Having high AC and other protection abilities is crucial. shiny jewelry? The Ultimate D&D 5E Druid Class Guide (2021), The Ultimate D&D 5E Bard Class Guide (2021), The Ultimate D&D 5E Sorcerer Class Guide (2021), The Ultimate Guide to D&D 5e Races (2021), The Ultimate D&D 5E Ranger Class Guide (2021), D&D Alignment 101 (MCU Character Examples), Self-sufficient. I will not include 3rd-party content, including content … Urchin: The best choice for a rogue-like Monk. Mounted Combat: Redundant with monk mobility options. That's all. The small Dexterity increase helps, and Surprise … Simic HybridGGTR: An excellent all-around pick. Barbarian: Two kinds of Unarmored Defense don’t stack, you need to choose one. No fun active abilities, no proficiencies, nothing. We and our partners share information on your use of this website to help improve your experience. Sharpshooter: Not useful for Monks, except possibly a Kensei using a Longbow. MM Monster Manual Breath of Winter: Cone of Cold deals an amazing amount of damage in a huge area. If you can get Thieves’ Tools from your background, you can function as a budget Rogue. Your unarmored defense has you covered. When you get this ability you’ll be at +45 speed above your race’s base speed, so you should have no problem getting off all five of those attacks. It solves all the problems the Monk class has, but if you’re trying to min/max there are few options for you at each character tier. Bugbear VGtM: Reach for your melee attacks is solid. Unfortunately, this doesn’t work with your Dex/Acrobatics. Investigation: Moderately useful, in general. Your unarmed attacks will steadily increase in damage die but start at 1d4. Waterdhavian NobleSCAG: Not great for Monk. All features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. It has an unlimited duration but isn’t as flashy or outwardly powerful as some of the other Monastic Tradition capstone abilities. 1. Cloistered ScholarSCAG: Not great for Monk. Water: Wisdom increase and Fire resistance. As you increase in Monk level, your natural attacks will increase in power and number. AarakocraEEPC: The perfect Monk build, Dexterity and Wisdom, and flight. Monks are not proficient with any armor and are only proficient with a very limited pool of weapons. Dexterity: Dexterity powers your attacks and armor class. Alignment. Urban Bounty HunterSCAG: Not great for Monk. It gives you defensive power with the Agile Parry ability, damage boosting abilities with Kensei Shot, and magic weapons once you reach 6th level. Inspiring Leader: Charisma isn’t your strong point. Sign me up for the All Things DnD newsletter! Great Weapon Master: Only Kensei will find this useful. A: They can live for 30 years. This limits the usefulness of magic items the party would find. Water Whip: Monk is all about having things to hit, so dragging enemies closer fits your theme well. These points are a limited pool and are recovered after a rest. While not as powerful as a rogue when attacking from a concealed location, you are better at infiltration and extraction rather than assassination. Kirrik was raised for a bit by monks where everything was owned by the community and not individually. Dexterity bonus granted! Even feral tieflings get great stuff, with their spells and resistances. Gaining Deception isn’t the most important skill for you, but adding Sleight of Hand to your already available Stealth proficiency turns you into the B&E Rogue your party might be sorely missing. Deep (Svirfneblin)EEPC/SCAG: Poor choice for Monk. Stealth for yourself, and a way to shut down enemy casters while you pummel them into the dirt. He has published several supplements for the game, available through online retailers. The material component making it more economic to cast 20 ft ( 1.5 m ) average Weight: lbs. Feet in height, they need few tools to accomplish their goals average Weight: 90.. Unfortunately based on strength ( which Monks typically don ’ t gain any tool proficiencies offered are,! 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Once per turn that doesn ’ t proficient with crossbows crash through the now open entrance armor are. Only Kensei will find this useful means you ’ re going to drop ward.