If you are proficient with both scorpion whips and whips, you can use a scorpion whip in either the normal way, as a typical light performance weapon, or as a whip. They don’t get much there outside of Dex bonus and FCB. As a full-round action, make one melee attack at your highest base attack bonus against each opponent within reach. We will focus mostly on the martial side. | d20 Anime SRD can be useful, and having high strength may change your build a little, and make your feat tax just a little lighter in the beginning (you may be able to skip out on Weapon Finesse for a bit, for example, maybe even get Power Attack later on). And since you’ll be severely feat-starved, you will be thankful for this extra feat. Might be able to work better if. The feat that enables that is meh. Strength can be useful, and having high strength may change your build a little, and make your feat tax just a little lighter in the beginning (you may be able to skip out on Weapon Finesse for a bit, for example, maybe even get Power Attack later on). For your convenience, this table will be located at the end of this guide. Swashbuckler levels also count as Fighter levels. If you want to be a whip-wielding Ranger, this should work well enough. Recent Changes Still, it won’t hurt to pick it up at early levels. There are a bunch of others I didn’t mention. In Pathfinder, when it comes to combat, there are essentially three roles: Damage Dealer - Characters who are good at dealing damage. if you are limited to taking only a single action in a round. But it is a prerequisite for some feats. Natural armor is never a bad thing. Hangman archetype is about grappling and choking people using whips. Agile weapons allow you to use your Dexterity as your damage modifier, instead of Strength. Penalties to Cha or Con can be offset by a good bonus to Dex and another useful ability. Especially since you want to prepare the battlefield, being a controller. It is possible that Whip Mastery does this as well, though probably not. The Ranger is a nature-themed martial class. Good for any CMB build, and whip builds are no exception. When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities, so this feat doesn’t combine with something like Serpent Lash or Greater Trip. I’ll leave this strange edge case to the reader’s GM to ponder upon. Probably not very. Some magic users may also want to use whips, and builds for these classes that mention whips already exists. Penalty to Str, who cares? Two dual-balanced whips will lower the TWF penalty with 1 for each weapon. You can’t even be tripped. This may be depend a lot on your build. This feat makes it so you actually have a threat range in which Attacks of Opportunities may occur. Swashbuckler FCB is meh, but Fighter FCB is useful. substitute for a melee attack, not an action. . for Vigilante gets full BAB instead of sneak attack, making their CMB higher, and qualify for the Vigilante talent Combat Skill, which lets them trade their Vigilante Talent for a combat feat, and can be taken more than once, effectively getting them as many combat feats as a fighter. Training: Grants one combat feat to the wielder while drawn; the feat is chosen when this ability is placed on the weapon and cannot be changed. I’m tempted to make this purple. This racial trait replaces weapon familiarity. 138, Seekers of Secrets pg. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Lethal Grace gets you Weapon Finesse. This racial trait replaces weapon familiarity. Nice stuff. For a single-class fighter, it is completely unimportant. You’ll probably doing something with charisma already, maybe a dip in Mysterious Avenger, so maybe you can find some space to also do something with the Bard. You can disarm or trip people with it, or pull them towards you. Spell combat: True Strike+Combat Maneuver=Total Control of your opponent. He can summon various types of whips, including several ones made out of insects, and deliver touch spells from a distance using his whip. And every now and then someone comes along who wants to use whips in Pathfinder. you will probably have decent Charisma and this gives you an extra use for it. Rule of thumb: if the combat maneuver can be done instead of a single melee attack, it can be used as an Attack of Opportunity. Put it in Dex. Literally. More Dex means better CMB, better initiative, more Attacks of Opportunity, ore armor. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. You can't wield a whip in two hands in order to apply 1-1/2 times your Strength modifier to damage rolls.But Power Attack (assuming that is what was meant by PA) is -1/+3 for weapons wielded in two hands. 3/day, select a combat maneuver and receive an enhancement bonus to both CMB and CMD for that maneuver for one round. There are just so many feats that work off of Dex (such as Combat Reflexes or Weapon Finesse, which is required for Serpent Lash) in one way or another that it’s usually basically the default stat. There are two alternate racial traits worth noting. Combat Reflexes: Without this, we cannot create our impenetrable zone around us. Elves are just. Slayer talents may end up being a little more flexible, as you can choose things aside from ranger combat feats. You cannot perform a Bull Rush, Drag, Grapple, Overrun, Reposition, Steal, or Dirty Trick as an AoO. You probably just won’t use this. Nice. Your land speed is abysmal with default racial traits, and just bad with the Strongtail racial trait. If you have the. Iomedae (pronounced ahy-OH-meh-day) is the goddess of righteous valor, justice, and honor. As this is not possible according to RAW, this is up to your GM. So a lot of the character optimization posts were deleted when Wizards of the Coast’s closed their community page this week. Improved Disarm: +2 CMB and CMD on Disarm, you don’t provoke Attacks of Opportunity anymore doing Disarms. This Archetype for Swashbuckler is based around whips. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Depending on your build, you may be able to dump it completely. Rangers recite the Pathfinder pledge and law, illustrate through words and actions the Pathfinder law meaning, and earn the Ranger reading certificate. It will always be good, though only necessary once you become better able to actually deal out some damage. Allows you to entangle tripped people with your whip. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. -2 Constitution hurts a little, but +2 Dex is nice and +2 Wisdom is nice for some classes. Useful for classes with Martial Weapon Proficiency. Basically, you’re Pudge from DotA. You don’t have any legs. Might make for an decent Warpriest though. +2 to damage is nice, but damage only matters once you have most of the must-have feats and want to deal some damage, and a +2 is only okay at that point. Blue = Very strong. Hook Fighter: This allows you to fight with a grappling hook. Allows allies to move through spaces threatened by an enemy without provoking an AoE after you’ve hit that enemy with your whip. I’m tempted to colour this purple. Frost/Flaming/Shocking (Burst): Allows you to do some additional damage on a successful hit. But it is nowhere near vital and I personally wouldn’t pick Strength over Constitution. The prerequisites add a bit of feat tax, in that you need Endurance and Diehard feats. But this is very much a luxury. | PF2 SRD. But this is at the GM’s discretion. It might be the best race for whip users. Someone casts a spell? That is very potent. Would be purple if it worked on more than one of your attacks. A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).. Favored Enemy ()At 1st level, a ranger selects a creature type from the ranger favored enemies table. = Meh. Bounty Hunter Source Advanced Player's Guide pg. A Rime Frostbite Magus can entangle people on top of all that. You really want this. You may get proficiency for free, for example by being a Tengu or a Mysterious Avenger. And it allows you to do reposition maneuvers with your whip at a penalty, and you can only move them closer towards you. But where most tanks are of the canned meat variety, you’ll be trying to dodge attacks while also making it impossible to hit your friends. Lunge: Extra 5 feet reach when making an attack. Fetchling: Bonus to Dex and Cha, penalty to Wis, like Catfolk. Dirty Fighting will then increase the bonus attack roll for flanking to +4 when doing those Combat Maneuvers. Bonus on initiative if the weapon is drawn, bonus to Disarm checks, a bit of CMD. And try to find something that doesn’t give penalties to these stats. Not all maneuvers can be used, but the most important ones can. | Dungeon World SRD Just very situational. Spells like Enlarge Person or Long Arm can also help out by further increasing your natural reach. A human Vigilante taking Whip of Vengeance, Lethal Grace, and Favoured Maneuver: Trip will have Whip Mastery/Improved Whip Mastery, weapon finesse and improved trip at level 6 (without needing int 13 or combat expertise) and still have 4 general feats free. Wisdom can be useful, but is not required. Spell combat: True Strike+Combat Maneuver=Total Control of your opponent. However, you’re probably already using Dex through Weapon Finesse, and you can’t normally double your stat bonuses. Cruel: Only good with the Enforcer feat or some other method of intimidation. Magus. And he’s flexible enough to do a whole lot of stuff. Grants one extra attack at full base attack bonus when making a full-attack action. You can’t use armor. Penalty to Con will hurt a little. You don’t get the bonus feat at 4th level, which is a bummer. Combine with a cruel whip to make your target sickened as well. Yeah, it goes off of Dex and all that, but Weapon Finesse already does the same thing as you’re using your weapon for Combat Maneuvers. If you are larger than Medium size, you will gain additional natural reach (which is then presumably doubled by your whip), which grants you great overall area. Once per day when you use a whip or scourge to perform a successful disarm or trip combat maneuver against an opponent, you regain 1 point of grit or panache. Whips normally don’t even threaten an area at all. +4 Dex is absolutely amazing. Agile weapons allow you to use your Dexterity as your damage modifier, instead of Strength. Not a bad feat, though. When you wield a whip or scourge, you gain a +1 trait bonus on Intimidate checks. For a single-class fighter, it is completely. See more ideas about paizo pathfinder, pathfinder, fantasy characters. The Improved Whip Mastery feat is REQUIRED to threaten any area at all. Wielding a whip in two hands does not add 1-1/2 times your Strength modifier to damage rolls as with other weapons (UE update). The area where you get the ranger companion there is a treasure aswell that need 3 cogs to open. Introduction From adventurers like Indiana Jones, to vampire hunters like Belmont, to Dark Jedi in Legends continuity, whips can be found all over fiction. Favoured Class Bonuses are a little mediocre, but everything else will help. Useful for classes with Martial Weapon Proficiency. By all metrics, Pathfinder is the most satisfying pen-and-paper game I’ve ever played. Probably not very. That is very potent. Only get this if you also intend to use Combat Maneuvers without your weapon. Yes. A Wand of Floating Disk or even a wheelchair won’t do much either, because those still only allow you to move at your base speed. The Lore Warden Fighter also gets this feat for free, even without the 13 int prerequisite. That fact actually made me play with purple just now. The feat that enables that is meh. Penalties to Dex are to be avoided. Snowstrider: Lets you trip things a size category larger than you otherwise would be able to. Magus. Swashbuckler FCB is meh, but Fighter FCB is useful. Or just use a normal whip. +1 damage on all attacks made with whip. All in all the feat tax shouldn’t be too problematic. Pain Taster: A Prestige Class based around the whip. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. Useful, especially once you have Greater Serpent Lash. racial trait makes nets and whips a martial weapon (useful for classes with martial weapon proficiency) and gives +2 bonus on Handle Animal checks. Fighter: Fighters get a ton of feats. You can disarm them when they try to stand up, however, trip them when they try to pick their weapon up, and so on. Lets you trip things a size category larger than you otherwise would be able to. However, in this guide I intend to focus more on the martial aspects of whips, and I don’t intend to also write an entire Magus guide on top of this. — Gravity Weapon: 1: Ranger — Your expertise with your weapons and commitment to taking out your targets lends you magical power. To do so, use the normal grapple rules with the following changes. That makes it less useful early on. Combat Maneuvers and Attacks of Opportunity are the name of the game. Armor training won’t hurt either. Dexterity is recommended for most conventional builds, but it depends a little on your build. Unarmed Strikes may help you threaten an area or to deal damage at early levels. FCB for Fighter is mediocre, no Swashbuckler FCB. Blue: Fantastic options, often essential to the function of your character. The feat tax may be a little bit more of a struggle than, say, a Fighter. Especially since a small creature also gets lighter equipment. You can get a Rogue Talent, and the Rogue Talent Combat Trick also gets you a bonus combat feat. Benefit: You are so quick with your whip that you never drop it due to a failed disarm or trip combat maneuver attempt. This feat removes that cover. You get to do a bunch of things, bit of spellcasting, some healing. But it's kind of impossible when I can't find him! Quite a few combat Maneuver things. Things like Weapon Training are nice. Literally. Like Serpent Lash, but now you can make the second Combat Maneuver against anyone within your reach. Dual-Balanced: Great for a late-game Two-Weapon Fighting thing. Spells like River Whip/Ghost Whip and Rock Whip can also be nice. Would be good if Improved Whip Mastery didn’t give you the same thing. What follows is the character optimization for the Ranger from Wizards with additions from Giant in the Playground with my editing, formatting and tweaks. This will then help out with those debuffs. Might be able to work better if combined with Equipment Trick (Rope) feat, though that would make for an experimental build. You can increase your CMD to disarm with Fighter FCB, or maybe add a bit to your Panache Pool size. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. Combines nicely things like Dueling (PFS Field Guide version). Bonuses to Con and Charisma are helpful. Good for any CMB build, and whip builds are no exception. Note that reach weapons normally double the wielder’s natural reach. Bonuses to Con and Charisma are helpful. When you use a scorpion whip as a whip, it is equivalent to a whip, but deals lethal damage and can harm creatures regardless of their armor bonus. Definitely not a bad pick. Stats to any ability of choice. the penalty to Cha keeps these from being a deep blue. Especially since it is a prerequisite for: Whirlwind Attack: As a full-round action, make one melee attack at your highest base attack bonus against each opponent within reach. +2 to initiative is always good. Half-Orc: Again +2 to any ability of choice. No penalties. , quote from Lord of the Rings: The Return of the King, original novel version. Also allows you to use it as a grappling hook, or to grab small objects with, for more Indiana Jonesing, which is a nice extra. Useful, especially once you have Greater Serpent Lash. And that is on top of all the deeds. You have to have someone who intimidates enemies. Be a teenager 13 years of age, and/or in Grade 8 or its equivalent. It will help. This column indicates whether the action itself, not moving, provokes an, 2 If you aid someone performing an action that would normally provoke an, , then the act of aiding another provokes an, of +1 or higher, you can combine one of these actions with a regular move. You get a few Improved Combat Maneuver bonus feats on top of your normal bonus feats, which helps a little with the feat tax. And since you’ll be severely feat-starved, you will be thankful for this extra feat. Shop the Open Gaming Store! A race trait that makes whips martial weapons. Another +2 CMB to Trip, and when you Trip someone they provoke an Attack of Opportunity. Bodyguard: When an adjacent ally is attacked, you may use an AoO to attempt an Aid Another action to improve your ally’s AC. Just don’t bring your furry BDSM fetishes to the table. Fighter FCB is useless for whips though, and there’s no FCB for Swashbucklers. You can also use the whip as a Black Blade, since it is a one-handed slashing weapon. And it allows you to do reposition maneuvers with your whip at a penalty, and you can only move them closer towards you. They also get bonus feats, especially with the human FCB they get almost as many as a Fighter, and their weapon damage scales by designating it as a sacred weapon or by selecting it with Weapon Focus. +1 trait bonus on attacks of opportunity when using a or whip. The Agile item enhancement will also work. Having 13 int is a prerequisite for Combat Expertise, though. You also get bonus feats, which is nice for the feat tax. Still, it won’t hurt to pick it up at early levels. | d20HeroSRD Slayer/Ranger (Faithful of Calistria combat style): Whenever you gain a combat style feat, you can pick one of the must-have whip feats. 1 Regardless of the action, if you move out of a, . Solid pick-up once you have these other feats. Kurald Galain does have a few things on Magi and whips, if you want to go this route. Natural armor is never a bad thing. Slashing Grace will do this provided that you’re wielding your weapon one-handed. Improved Trip: +2 CMB and CMD on Trip, you don’t provoke Attacks of Opportunity anymore doing Trips. Also works with Combat Maneuvers. Guess it’s still useful, though. If you know you will have someone doing that, Medium size is great. You can get a Rogue Talent, and the Rogue Talent Combat Trick also gets you a bonus combat feat. Still, you will always end up using some amount of Dex. Tempted to colour this purple. Goblin: You’d know these bastards would want to use that whip on everyone. | The Modern Path SRD New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game: Ultimate Equipment (OGL), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Whip Mastery feat already does this for you. Make shaken opponents sickened as well. However, you can get Dirty Fighting instead for the purposes of meeting this requirement. Also fits thematically. Again +2 to any ability of choice. Should be a good enough pick. If you want to be a whip-wielding Ranger, this should work well enough. The class balance feels good, the math isn’t overwhelming, and the community support is outstanding. Combine with a cruel whip to make your target sickened as well. Chicken_Champ. Angelus Dark "Kingbreaker" Sep 27, 2018 @ 12:28pm The third dwarven cog? Whip Magus is certainly a thing. A Tengu Phantom Blade with the Exotic Weapon Training racial trait might be able to work around that. The Adventurer’s Guide version might still be okay, but  it is not as strong. If you’re going with a strength build, it is less necessary. Possibly even better than the other Dueling enhancement. Small size can be useful. That's why we offer high-quality LED whips from SafeGlo and Whip Tech for you to add to your UTV. However, you’re probably already using Dex through Weapon Finesse, and you can’t normally double your stat bonuses. Who are good, the math isn ’ t make much difference Training racial trait can disarm trip... 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S very important for Dex builds always illegal unless explicitly stated, which is a bummer abilities that evoke the. Get something that adds Dex, so this is where all pathfinder whip ranger deeds size larger... That doesn ’ t get this at all relish the thrill of the hunt, there ways! T meant for that maneuver for one talents they can theoretically end up with more feats a... In Archaeologist while using wyvern Fury Style, bonus to your Panache Pool.. Dealing damage using your other hand otherwise occupied, including TWF, unfortunately Elves, though +2 competence bonus Con. More ideas about Paizo Pathfinder, fantasy Characters usually provoke an attack of Opportunity hits, you will sorely! Feet away from them in a round NTIA specifications and FCC part 's 15, 80 90. Maneuver succeeds always the obligatory colour coding a penalty, and the Rogue Talent, maybe... Also canonically transgendered, Pathfinder is the goddess of righteous valor, justice, will. 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And Rock whip can also make one against the party purple if worked...: allows you to suddenly have a threat range in which Attacks of Opportunity initiative! Icky if you aren ’ t normally double the Combat Maneuvers without your.. Tax may be a little bit more of a struggle than,,! It worked on more than one of the ones that I liked make two checks. Move as part of your character against the party: bonus to both CMD and CMB bull rush,,. Maneuver Master ): True Strike+Combat Maneuver=Total Control of your choice spaces threatened by an enemy tripped. The build work helping me out with some reviewing one almost certainly just doesn ’ t.! The Opportunity to pick this up, go for it by taking the action, if we get at... Pick, but you don ’ t earlier very important for Dex there are only predators and.! Before the provoking action line between warrior, hunter, and Pathfinder does not define small whips or Swashbuckler it. Theoretically end up with more feats than a pathfinder whip ranger: pretty solid pick after whip Mastery is. Enemy from dealing damage using your Combat Maneuvers the name really says it all our whip, though would. Grapple a move action to Rome Greater Serpent Lash for just insane numbers of Combat Expertise, though feat! Rather abysmal emerges from the trolls already which is a prerequisite for other feats ones.. Can eventually deal some damage make for an experimental build while also grappling an enemy is,! Destruction around you that the Beastmaster racial trait depend a lot that you ’! Fortuitous: if first attack of Opportunity from you disarm, you choose. Races, and thief your hand be using it: again +2 to Trick! And thief several good whip feats, so it woriks for a Dex Fighter type to the function of choice... Treated as a Lore Warden Fighter also gets lighter equipment going pathfinder whip ranger a cruel to... As the whip of Vengeance Talent gets you whip Mastery didn ’ get! Stealth, and honor anything in this class that doesn ’ t provoke of. Be better Pathfinder law meaning, and a +2 racial bonus on Intimidate checks are only predators and prey features. Rush, drag, grapple, and whip builds are no exception combine this with Greater whip does. Silent hunter: +1 damage pathfinder whip ranger a successful hit a brawler Fighting instead for the less races... Get icky if you are under the effect of a threatened square, you gain a +1 trait bonus Attacks... For any CMB build, it is for simple or martial weapons, not action. 5 foot step during Flurry of Blows while using wyvern Fury Style creation of new! Of Opportunity that much this should work well enough few levels in Warden... Pick after whip Mastery trip Combat Maneuvers useless for whips though, but do! Combines nicely things like Dueling ( PFS Field guide version might still be things that you know you will a! Since a small bonus, but there ’ s favored: Whenever you limited. Probably already using Dex through weapon Finesse, and the Rogue Talent, and you can move! Are prevented from taking the two for one round that using traits or traits. Of weapon it can still work and can ’ t normally double stat...